Combat
- A new first strike for two-handed weapons. The opening blow is now a wide overhead slash that drives down across the front and ends low, so axes and greatswords reach the enemy in front of you instead of stopping short.
- Skeleton Warriors hold their swords properly. The blade no longer runs through their forearm and hip; they grip it in the fist and swing it overhead.
- Hands rest naturally. An empty hand no longer curls into a claw; it hangs relaxed, the way a real hand does, bare or gloved.
Gear
- Bandit's Trousers fit the woman's figure. Her version is a new, close-fitting leather cut at full detail.
- Skin no longer shows through the trousers. The body under a close-fitting garment is now hidden where the garment covers it.
- The hero's skin is just skin. The grey underwear painted onto both bodies is gone.
Controls
- The show/hide gear key (N) is gone. Your gear is always shown.
Character creation
- The creation scene comes alive. The braziers burn, the banner moves in the wind, and a low mist drifts around the hero's feet.
Known Issues
- Bandit's Trousers show a name instead of an icon in the bag for now.
- The stand-in boots still look rough at the foot; they are among the pieces getting their own models.
- The second hand on two-handed weapons does not yet hold the haft through every attack.
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.