Armour
- Armour without its own model no longer shows as scattered fragments. The chest, pauldrons, bracers, boots and belt that these pieces use sat partly inside the body, so only bits of them showed. They now sit on the body, on both heroes, with the same look as before.
- Chainmail keeps the tunic underneath. A chest with open mail panels shows the tunic through the rings instead of bare skin.
Combat
- Two-handed blows only hit what the blade reaches. A basic strike no longer counts enemies beyond the weapon's reach, and every blow steps in to reach instead of swinging at the air after a knockback.
- The first two-handed strike is a chop, not a sweep. It hits the enemy it comes down on, not everyone in front of you.
- The two-hander moves smoothly between hand and back when you enter and leave town, instead of jumping.
Town
- The townsfolk talk to each other. Pairs in the square, by the gates and at the graveyard now stand together and hold their conversations; before, most of them stood too far apart to ever speak.
Known Issues
- The stand-in boots still look rough at the foot; they are among the pieces getting their own models.
- The second hand on two-handed weapons does not yet hold the haft through every attack.
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.