Combat
- Every swing leaves a trail. A dark crimson smear follows the blade with red streaks flying off it, on two-handed strikes, Sundering Blow and one-handed swings alike.
- The two-handed chop goes all the way down. The first strike drives the blade to the ground before it recovers, instead of stopping halfway.
- Walking and running with a two-hander drawn is back to normal. The short, quick steps are gone; the hero moves with the full stride from before, and keeps the two-handed guard only when standing still.
Items
- Trousers can drop. Bandit's Trousers, buttoned leather, give Vigour and can drop from bandits early on. They replace your starting trousers while worn.
Heroes
- The two-hander sits closer on her back. On the female berserker, a sheathed two-handed weapon now rests against her back instead of standing off it.
Known Issues
- Bandit's Trousers show a name instead of an icon in the bag for now.
- The stand-in boots still look rough at the foot; they are among the pieces getting their own models.
- The second hand on two-handed weapons does not yet hold the haft through every attack.
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.