World
- The blood fountain has a basin, and the blood is blood. Both bowls are rings now: stone stands above the liquid and the streams land in it. The blood itself is deep, near black-red in the depths, no glow and no mirror, with a slow swell that never repeats and a drift toward the overflow.
- Townsfolk talk to each other. Six pairs in the square, thirty lines, spoken where they stand and fading with distance; a body is in one conversation at a time.
- The fountain's flame stands clear of the stone. It burned inside the upper bowl before; only its glow showed. The mist over the lower pool follows the liquid down.
Character screen
- The hero window has a painted backdrop (Ashenmoor stone into fog, braziers low) instead of the grey panel behind him, and he is now the brightest thing in it.
- The sheet's lights are eased now that the figure no longer clips; the cut-out of the figure is keyed by colour rather than brightness, so dark leather no longer dissolves.
Sound
- Thunder and the swamp splash are rebuilt, both from the ground up rather than trimmed.
Movement
- Walk and run speeds match the animation. The hero's walk and three skeleton bodies' walk and run were keyed ten to twenty-five per cent slow; the feet no longer slide.
Known Issues
- The Ossuary Archer's bow animation is coming; until then he draws and shoots from a swing.
- The Bandit is being rebuilt on a new body; this is the old one.